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    Discuss This Story
    Set Designers Q&A Part 2
    Hot Bionicle NewsSaturday, January 31st, 2009 at 3:38pm by Andrew, BZPower News Manager
    [Source: Binkmeister]

    In part one, we focused on the designers themselves. Now we move into the sets. In the second of a multi-part series, webmaster Kelly McKiernan sits down with the designers and talks turkey.

    Designers:
    JD: Jeffrey Alan Davies
    EF: Esben Fl�e
    MTJ: Michael T. Jeppesen
    LT: Lars Thygesen
    JV: Jes Vestergaard
    CR: Christoph R�ttjer
    CR2: Christoffer Raundahl
    AS: Andre Sang-Tae Stenbryggen

    Moderator:
    KM: Kelly McKiernan

    ABOUT SETS

    Question: What's up with the Toa changing size over the years?

    Answers:

    • JD: Growing older.
    • CR2: Getting more for the money. It's a part of changing them, so you're not getting the same thing every time.
    • MTJ: Maybe you're just shrinking.
    • CR2: Without costing too much, we got the parts to be bigger, and we wanted to give a maximum value.
    • MTJ: For posability, with upper and lower leg parts, and upper/lower arm parts.

    Question: Are the designs for Glatorians based off Roman Gladiators?

    Answers:

    • CR2: Actually not, but the name is
    • LT: We're inspired by Gladiators, but not based on it
    • JD: Definitely inspired

    Question: Why are the female sets so� unfeminine?

    Answers:

    • CR2: We want the characters to appeal for a broad audience.
    • JD: If you want them to look like girls, play with (popular doll name removed).
    • MTJ: What do you mean they don't look like women?
    • JV: Wait and see.

    Question: Why has the same Toa torso design (basically since the Inika) been used so much? Why haven't there been new types of bodies released?

    Answers:

    • JD: Because it's (bleep) good!
    • CR2: Guess who made it, JEFFREY?
    • CR2: we're building a BIONICLE system, so of course we reuse parts that work.
    • JD: It's like having a 2x4 brick.
    • EF: We do have a limit of how many new elements we can make.
    • JD: Piraka torsos are awfully nice as well�
    • EF: We have to prioritize the types of new elements we use, from torsos or weapons or masks
    • LT: It's also about the LEGO method of using parts for different things

    Question: Why do the 2009 small sets use the same basic design as the 2008 Matoran sets?

    Answers:

    • See Above.

    Question: Why were the Inika so drastically different from sets before them?

    Answers:

    • CR2: To do something new.
    • MTJ: We got bored.
    • JD: Slightly easier to build, posability was better.
    • EF: Some sets before that were more difficult to build, especially for MOCs

    Question: Why have gears and functions disappeared from the Toa sets?

    Answers:

    • CR2: Posability, hard to build for younger kids
    • LT: In the bigger models, they're still there, and will probably still be there
    • CR2: We used to be LEGO Technic, which was how we started, and they had functions

    Question: Will the 2009 sets have masks or simply heads or helmets?

    Answers:

    • All: Yes.
    • MTJ: We'd answer but we'd have to hunt you down. (It's a secret.)

    Question: Which comes first, the launcher or the projectile?

    Answers:

    • CR2: Egg or chicken?
    • LT: Projectile?
    • MTJ: The other one!
    • JD: The safety test.
    • MTJ: Safety comes first.

    Question: Why aren't there more System pieces in BIONICLE?

    Answers:

    • CR2: It's just BIONICLE.
    • EF: Because it's a Technic system
    • MTJ: We don't like studs.
    • LT: We don't like them falling apart.
    • CR2: That's actually a good answer. These are action figures, and the Technic system with the ball joint lets you play more roughly with it.
    • CR2: It's up to fans like you to build in the System parts if you want.
    • EF: We don't want to dictate how kids should build it; we have our own limitations, but it shouldn't limit you.

    Discuss This Story

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