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    Discuss This Story
    Set Designers Q&A Part 3
    Hot Bionicle NewsWednesday, February 11th, 2009 at 3:42pm by Jeremy, BZPower Reporter
    [Source: Binkmeister]

    Continuing on from the first two parts, today we have the third installment of a Q&A session with Bionicle set designers and our very own Binkmeister. Read on to see what the designers have to say about elements and colors.

    Designers:
    JD: Jeffrey Alan Davies
    EF: Esben Fl�e
    MTJ: Michael T. Jeppesen
    LT: Lars Thygesen
    JV: Jes Vestergaard
    CR: Christoph R�ttjer
    CR2: Christoffer Raundahl
    AS: Andre Sang-Tae Stenbryggen

    Moderator:
    KM: Kelly McKiernan


    Note on designer responses: This was a roundtable discussion where the answers were being captured real-time by the moderator. Conversations and answers were shortened due to typing speed and being able to capture the essence of the designer's answer.

    ELEMENTS AND COLORS

    Question: Why, after 8 years, are more realistic hands finally being introduced?

    Answers:
    • All: For the movie. It�s hard for characters to pick things up without opposable thumbs.
    • JD: Animation - it�s easier to animate, give motion
    • MTJ: We�ve actually wanted them for a long time, before the movie, this gave us a really good excuse
    • AS: It takes a long time to build the system, now we can start on some of the other elements.
    • JD: The thumb is in the middle so the hand can be used on both left and right hands.
    • MTJ: The size is due to the system requirements, which is why it�s so long. The center of the ball and center of the axle is all based on a grid, so you can build with TECHNIC system elements too.
    • All: The axle doesn�t go all the way through the hand because of too much friction.
    Question: Small pins and axle piece colors have been changed to red and blue. These colors don�t fit the models, and are distracting. Why the change, and will it be changed back?

    Answers:
    • AS: Don�t get me started.
    • MTJ: To avoid confusion. They�re color coded for the smaller children.
    • CR: And to make them more visible in the building instruction.
    • EF: I don�t like too many different colors in the sets, but it�s easier to build.
    • AS: If you get a certain number of elements, it�s a big help.
    • MTJ: We try to hide them as much as we can.
    • MTJ: The sand color axle pin has no friction, and the blue one has more friction. So color means different things. There are also light gray and black pegs.
    • JD: Black has friction...
    • AS: And gray has no friction. One of them also is able to hold a rod.
    Question: Why have the basic Inika/Piraka torsos been used so often in the last few years? Why don�t we see any new torso designs?

    Answers:
    • MTJ: Because they�re so GOOD.
    • JD: Originally, they were built specifically to reduce the amount of actual building you have to do. Research said the kids didn�t want to build quite so much.
    • AS: It was at the point we started seeing problems of packing elements. It was the amount of elements. The packing line wasn�t long enough to put all the pieces in!
    • JD: It�s kind of like a brick in the system - part of the BIONICLE building system.
    • AS: The torso is generic, and you can change what goes on the front or the back.
    • JD: Piraka torso was meant to be used without armor; Inika torso was meant to have armor. That was the rationale I had for designing both of them.
    • All: Cost.
    • MTJ: And we also have a limited number of elements available for each launch.
    • JD: Yes, we have to be specific about where we use new elements. We like to put the new elements up front, in your face - mask, weapons, etc. Using a new element on the torso takes away from that.
    • EF: Depends on what we want to emphasize on the model.
    Question: Why are so many recent weapons colored in silver?

    Answers:
    • MTJ: It�s stainless steel!
    • AS: We talked about it should look like a sharp weapon. Silver is associated with steel, it looks more sharp and metallic and dangerous.
    • EF: When they�re not colored, it makes it easier to use the same element elsewhere.
    • CR: It�s very neutral.
    • JD: You also want the weapon to stand out from the model.
    • MTJ: It�s also so kids can interchange the weapons between characters.
    • EF: When you go elemental, it becomes unique to the character, and doesn�t fit with other characters.
    • JD: It�s not like we get a good deal on silver. Oh, no!
    • MTJ: I like silver.
    • CR: On the model, it�s better to have them colored to the figure and element.
    • AS: I agree it�s good to have it silver, but it depends on what it looks like. If it has flames, for example, it should be colored.
    • EF: Different colors also trigger different types of stories.
    • CR: Red makes the kids aggressive!
    Question: Why don�t you produce more chrome gold or silver elements?

    Answers:
    • All: Cost. Cost cost cost. It�s very very expensive.
    • MTJ: We�d like to use them, but it�s dreadful expensive.
    • JD: Absolutely we�d like to use these colors. The chrome elements we don�t use mostly because of the plastics we use. It�s only very few of them we can chrome.
    • AS: It�s an order of magnitude more expensive.
    • MTJ: It costs a lot.
    • JD: Where do you want to use the money? On more elements, or add another shield or something?
    • CR: It�s verdammt teuer.
    • KM: I get the impression there�s an additional cost.
    • All: YES.
    Question: Why isn�t purple used anymore? Lots of people want purple pieces!

    Answers:
    • JD: There�s a purple color?
    • AS: Personally, I don�t like purple AT ALL.
    • MTJ: We�ve found it hard because purple doesn�t fit an element like fire or ice.
    • CR: So we�d need a color change on elements.
    • MTJ: Because AS doesn�t like it.
    • JD: Doesn�t Prince have a copyright on it?
    • EF: The lead designer didn�t want it.
    • MTJ: I think it�s really because of the elemental powers, we already had six main colors chosen for the sets.
    Question: Why do the ball socket cups break so often? There used to be ball connectors with rubbery arms, why don�t you bring those back?

    Answers:
    • JD: Part geometry wasn�t perfect.
    • JD: The ball was actually the culprit.
    • MTJ: There was also a bad year for plastic.
    • EF: The ball cup was squeezing the element a bit, more than the older sockets.
    • KM The lime green color was improperly mixed, so it was more brittle.
    • MTJ: And AS never liked it.
    • AS: No! Don�t make me into a bad guy here.
    • EF: There was also a problem with the mold
    • CR: Lime green is OK now.
    • JD: It was a problem with the master batch of lime green, but it�s been fixed.
    • All: We�re always looking at geometry, to optimize the parts
    Question: Why did the brown color sets (like stone) change to yellow and orange?

    Answers:
    • JD: The brown didn�t sell well.
    Question: Why are the bright colors from 2001 not used as much any more? Lately it�s darker shades.

    Answers:
    • JD: The original bright colors tend to look "younger" in a way. The look like they may appeal to a younger audience.
    • EF: The darker shades tested well.
    • MTJ: And they looked coolor.
    • AS: Yeah! And we were actually going away from the elemental focus, and getting more edgy.
    • MTJ: And we also need to make it different from the year before.
    • AS: We also wanted to make it appeal to a higher age group.
    • CR: We also get a stronger contrast when we use darker colors, there�s more differentiation in hue and tone.
    • AS: When you sit with a product like BIONICLE, you get a feeling of quality.
    • JD: How can a BIONICLE have the same color as a DUPLO?
    • EF: Duplonicle!
    • MTJ: You should register that as a trademark...
    Question: Why did the mask connection points change from a stud to a plus-rod?

    Answers:
    • MTJ: The original mask was supposed to fall off when playing the original game, but it was perceived as being a fault, of being poor quality.
    • JD: The plus rod fits better in the system.
    • EF: And it�s more sturdy.
    • KM: What�s that about a game?
    • JD: They were meant to battle each other with the arm swinging action.
    • MTJ: They had a battle fencing function.
    • JD: And did your opponent get the mask?
    • MTJ: Yeah, but the mask just fell off all the time.
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