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    Discuss This Story ReviewMonday, May 26th, 2003 at 3:30pm by Kelly, BZPower Co-Owner

    Are three heads are better than one?

    The second Rahkshi combiner model, comprised of Turahk, Kurahk, and Lerahk, forms a squat bipedal creature with powerful legs and an odd three-way head. Take a look at some pictures of this beastie and see what he's made of.

    This one is just kind of odd. It reminds me a bit of John Carpenter's "The Thing" which could mutate into whatever it touched. The three-way head is probably what does it.

    The body itself is well designed given the parts available, especially the powerful legs. The "toes" keep flipping down whenever you lift it, however, so it's more difficult to pose - you need to always put the toes firmly on the ground and set the rest of the set down afterward.

    Its body is solidly constructed and juts forward, allowing Kurahk and Lerahk's head to emerge from the area of its chest. The familiar curved top comprises the neck, which has Turahk's head attached.

    The arms are frankly the weak point, ending in downward-pointing feet as hands. I suppose this creature may use it to pummel its enemy into submission, but it'd look darn silly doing so.

    Personally, I prefer the first combiner to this one. I can accept Panrahk and Guurahk morphing into a steed for Vorahk, but it's more difficult to wrap my brain around Turahk, Kurahk and Lerahk melding into a single entity.

    This combiner also uses fewer pieces than the other; you still have quite a few left over, including all the tools (shown right). This leaves it just two methods of offense: bludgeon by upside-down foot, and fright.


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